Welcome to the Resource Hub
Using these resources
Design Club resources are free for non commercial use. Use our projects, or mix worksheets to do your own thing.
Kick-off session
Use the kick-off project to start your club. The activities help everyone get to know each other and provide context.
    The flow of a session
    It's great to start with a warm up and finish with a show & tell. But it's okay if kids come in and continue where they left off.
    Delivering a project
    Workbooks and worksheets are designed to be self-guiding. Use the presentations and delivery notes to help you mentor.
    Project stages
    Each project guides kids through 5 stages of the design thinking process: define, empathise, ideate, prototype and test.
    Levels & rewards
    There are 3 project levels: beginner, intermediate and advanced. Hand out certificates to reward the kids.
    Kit required
    For most sessions, you'll need workbooks, pencils and a projector. For prototyping, kids will need a smartphone and WiFi.
    Getting support
    If you run an after school club, ask if a member of teaching staff can also be present. It's good to have back up.
    Need more help?
    For more, see our Helpdesk. Join our Meetup (in London) and/or Slack workspace. You can email us too :)
    Beginner projects & resources
    Intermediate projects & resources
    🕐 6-7 hour project
    Design a helpful mobile app for someone you know
    In development!
    Advanced projects & resources
    🕐 7-8 hour project
    Design a helpful app for someone you barely know
    In development!
    Printed workbooks
    We have free kits that include printed workbooks. See the Start a club page for more details.
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